In the wake of a taste of world peace thanks to Pokémon Go, it's undeniable that the creature-catching franchise stands as one of the most popular video games around. Pikachu is just as famous as Disney's mascot, perhaps even more. The ongoing excitement surrounding trading card values guarantees almost daily Pokemon headlines. It would be hard-pressed to find a pocket monster game that failed to move at least a couple million copies. Even, fan-made Pokémon games achieve popularity every year.
However in spite of that pervasiveness and popularity, some Pokémon games that are totally overlooked. These are titles that failed to receive their proper due, or were buried under the hype of the core series. They're Pokémon games stuck on doomed consoles or services, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received sequels or contemporary re-releases. Considering these factors, we won't be offering just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, agreed?
Pokémon Ranch: The Relaxed Forerunner
An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them highlight the ordinary aspects that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in modern games—you can play with your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch noted Ranch was a poor if not truly ugly game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
As the name suggests, the game is set on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of idle games, and the Let's Play normalization of viewing games you aren't playing. Many never realized that Ranch's concept to watch your critters as much as you play with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so remarkable, there's a Twitch stream focused on broadcasting the game 24/7. The streamer who runs the channel maintains that, after almost twenty years of playing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Tactical Tabletop Game Gone
Are you aware that Pokemon once had an official tabletop game with action figures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.
All of these poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and content in general," another commenter declared. "I am convinced if it came out now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a intimidating visual mess.
Pokémon: Magikarp Jump: The Absurd Gem
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.
This was most apparent than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.
Given dozens of mainline entries and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but argue that too few people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu